Quasar Duel Academy



 
HomePortalGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Monster: Ignition Effects

View previous topic View next topic Go down 
AuthorMessage
D.D. Eatos

Administrator
Administrator
avatar

Posts Posts : 2315

PostSubject: Monster: Ignition Effects   Mon Jan 07, 2013 4:09 am

Ignition Effects are effect that have to be activated manually.

Ignition effects are always Chain Link 1. Ignition Effects have no possible means of chaining to each other.

Ignition Effects can only activate on your turn; never on you opponent's.

How to Identify an Ignition Effect.
You can identify that a monster has an Ignition Effect if it has the following texts:

"____ per turn, you can..."

"You can....."

"During your _____, you can..."


No Ignition Effect is mandatory.

You can only activate an Ignition Effect during your Main Phase unless otherwise noted.

Ex.

Blackwing - Gale the Whirlwind


Attribute: Dark
Level: 3
Type: Winged-Beast/Tuner/Effect
ATK/DEF: 1300/400
Text: If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
Back to top Go down
View user profile
di3_romantic

Active Member
Active Member
avatar

Posts Posts : 695

PostSubject: Re: Monster: Ignition Effects   Tue Jan 08, 2013 3:42 am

Don't you miss prority?


Back to top Go down
View user profile
 

Monster: Ignition Effects

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Different Types of Effects
» Clarification on dark world monster effects
» Lesson 17: Monster Effects [Activate and Negate]
» Skill Drain+Flip effects
» [READ THIS!] Mandatory vs Optional Effects

Permissions in this forum:You cannot reply to topics in this forum
Quasar Duel Academy :: Yu-Gi-Oh General :: Rulings-